Paint Log I

A wip painting log of things I'm working on for my narrative skirmish campaign. I've not had the time to do any more battle reports for it, but have still managed to work on several items (albeit rather slowly) for games we have planned later on.  A handful of these are older photos from my instagram, but I have a ton of new stuff I'm working on, but wanted to keep a record of everything I paint for narrative as a permanent record.

The Winter Islands:

Our narrative campaign is set on a group of islands that are all but cut off from the realms by huge oceans on all sides. Though many attempts to cross and navigate this have been made, none have ever succeeded, and up to the end of the realm gate war,  not only left these islands cut off from the realms but also making the islands location in the realms unknown.  Since the end of the realm gate wars however, Kharadron sky pirates have established several working gates, spread across the islands, finally allowing travel between the main realms and the islands.  The islands hold many connections to the world-that-was, returning many old ideas  and bringing them into the realms, not all of which are welcomed.

Skagrot's Bad moon Grots:
With the Orruks inability to prosper on the islands, the grot population exploded very quickly (the biggest threat to grots of course are being eaten, beaten or misplaced by orcs!) and allowed them to advance far quicker than their main realm counterparts. This has lead to two very distinct tribes being able to seize huge areas of control on the islands. The mountain and bad land Grots merged and became experts in the cog technology (as employed by the Empires freeguild engineers in their huge walking cities) and breeders of gargantuan wolves, whereas the moonclan grots advanced in mycology and the breeding of squigs.
Skagrot of the Bad moon clan, foresaw a future of green- but only if he could join the two tribes under one banner. With the combined forces of Bad moon and Mek Grots, the resulting wave of green could sweep over the islands and onwards to the realms, cleansing them of the taint of the filthy thin skins, the humans. Though Skagrot has the command of many of the Mek grots and their wolf riders, he must first fight many wars before he is proven himself capable to take full control of the Mekanikan grots and with out their support he has no hope of over throwing the controlling bad moon shamans.
 
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